this._dimmedWindows = [];
- this._animationBlockCount = 0;
-
this._allowedKeybindings = {};
this._switchData = null;
this._allowedKeybindings[name] = modes;
},
- blockAnimations: function() {
- this._animationBlockCount++;
- },
-
- unblockAnimations: function() {
- this._animationBlockCount = Math.max(0, this._animationBlockCount - 1);
- },
-
_shouldAnimate: function() {
- return !(Main.overview.visible || this._animationBlockCount > 0);
+ return !Main.overview.visible;
},
_shouldAnimateActor: function(actor) {